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# setTexture(_:at:)

Binds a Metal texture to a parameter at the given index.

```
mutating func setTexture(_ texture: (any MTLTexture)?, at index: Int)
```

## Parameters

`texture`

The `MTLTexture` to bind, or `nil` to unbind the current texture.

`index`

The index of the texture parameter in the texture table.

---

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