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# append(contentsOf:preservingWorldTransforms:)

Adds the specified list of entity as children to this entity.

```
@MainActor @preconcurrency func append(contentsOf array: [Entity], preservingWorldTransforms: Bool = false)
```

## Parameters

`array`

The child entities to add to the collection.

`preservingWorldTransforms`

`true` to preserve the world transform. `false` to
preserve the relative transform. (Use `true` if the
entities should keep its effective location and size in
the scene!)

---

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