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# loadAsync(contentsOf:withName:)

Returns a load request that creates an entity by asynchronously loading
it from a file URL and preserving the entity’s hierarchy.

```
@MainActor @preconcurrency static func loadAsync(contentsOf url: URL, withName resourceName: String? = nil) -> LoadRequest<Entity>
```

## Parameters

`url`

A file URL representing the file to load. For Reality files, append
a URL fragment to specify a scene name — for example,
`my.reality#MyScene`.

`resourceName`

A unique name the method assigns to the resource it loads,
for use in network synchronization.

## Discussion

RealityKit supports loading entities from USD (`.usd`, `.usda`, `.usdc`,
`.usdz`) and Reality (`.reality`) files. For Reality files that contain
multiple scenes, specify which scene to load by appending a URL fragment
with the scene name — for example, `my.reality#MyScene`.

For more information on loading entities, see
[Loading entities from a file](/documentation/RealityKit/loading-entities-from-a-file).

---

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