<!--
{
  "availability" : [
    "iOS: 13.0.0 -",
    "iPadOS: 13.0.0 -",
    "macCatalyst: 13.0.0 -",
    "macOS: 10.15.0 -",
    "tvOS: 26.0.0 -",
    "visionOS: -"
  ],
  "documentType" : "symbol",
  "framework" : "RealityKit",
  "identifier" : "/documentation/RealityKit/Entity/stopAllAudio()",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Method",
  "symbol" : {
    "kind" : "Instance Method",
    "modules" : [
      "RealityKit"
    ],
    "preciseIdentifier" : "s:17RealityFoundation6EntityC12stopAllAudioyyF"
  },
  "title" : "stopAllAudio()"
}
-->

# stopAllAudio()

Stops playback for all audio on this entity.

```
@MainActor @preconcurrency func stopAllAudio()
```

## Discussion

You can stop a specific [`AudioPlaybackController`](/documentation/RealityKit/AudioPlaybackController) instance from
playing a particular resource by calling the controller’s
[`stop()`](/documentation/RealityKit/AudioPlaybackController/stop()) method.

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)