<!--
{
  "availability" : [
    "iOS: 18.0.0 -",
    "iPadOS: 18.0.0 -",
    "macCatalyst: 18.0.0 -",
    "macOS: 15.0.0 -",
    "tvOS: 26.0.0 -",
    "visionOS: 2.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "RealityKit",
  "identifier" : "/documentation/RealityKit/EnvironmentResource/CreateOptions/SamplingQuality-swift.enum/fast",
  "metadataVersion" : "0.1.0",
  "role" : "Case",
  "symbol" : {
    "kind" : "Case",
    "modules" : [
      "RealityKit"
    ],
    "preciseIdentifier" : "s:17RealityFoundation19EnvironmentResourceC13CreateOptionsV15SamplingQualityO4fastyA2GmF"
  },
  "title" : "EnvironmentResource.CreateOptions.SamplingQuality.fast"
}
-->

# EnvironmentResource.CreateOptions.SamplingQuality.fast

Computes the environment textures with small sampling rates.

```
case fast
```

## Discussion

Low sampling rates can result in higher noise in high-frequency areas
and banding in low-frequency gradients.

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)