Instance Method

resetPhysicsTransform(recursive:)

Resets the position, orientation, and velocities of the simulated physics body.

Declaration

func resetPhysicsTransform(recursive: Bool = true)

Parameters

recursive

Apply the reset to all descendant entities.

Discussion

Call this method only for dynamic rigid bodies, with a mode of PhysicsBodyMode.dynamic. This is the only kind of body that’s affected by physics simulations. For all others, modify the entity’s transform property directly.

Conversely, directly modifying the transform of a dynamic body has no effect because the physics simulation overwrites it on every frame.

See Also

Resetting Physics Simulations

func resetPhysicsTransform(Transform, recursive: Bool)

Resets the position and velocities of the simulated physics body.

Deprecated