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# scale

The scale of the entity relative to its parent.

```
@MainActor @preconcurrency var scale: SIMD3<Float> { get set }
```

## Discussion

This value is the entity’s scale relative to its parent. To get the
actual scale of the entity in the scene, use
[`scale(relativeTo:)`](/documentation/RealityKit/HasTransform/scale(relativeTo:)), passing `nil` as the reference
entity.

This is the same as the [`scale`](/documentation/RealityKit/Transform/scale) value on the
[`transform`](/documentation/RealityKit/HasTransform/transform).

---

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