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# animationOverrideWeight

The blending weights between the FK demand and the your target per demand type.

```
var animationOverrideWeight: (position: Float, rotation: Float) { get set }
```

## Discussion

Each demand uses either the value you set using [`target`](/documentation/RealityKit/IKComponent/Constraint/target) and [`lookAtTargetPosition`](/documentation/RealityKit/IKComponent/Constraint/lookAtTargetPosition), or computes one from the FK demand pose. These weights control the blending between the two.

The values are in the closed range `[0, 1]`, where a weight value of `0` means the constraint demands
are computed from the FK demand, and a weight value of `1` means that [`target`](/documentation/RealityKit/IKComponent/Constraint/target) is used. All values
in-between represent linear blend of the two. Default values are 0.

---

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