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# texture(at:)

Returns the texture bound at the given index, or `nil` if the slot is unset.

```
final func texture(at index: Int) -> LowLevelTextureResource?
```

## Parameters

`index`

The slot index within the argument table’s texture array.

## Return Value

The texture resource at `index`, or `nil` if the slot is unoccupied.

---

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