<!--
{
  "availability" : [
    "iOS: 27.0.0 -",
    "iPadOS: 27.0.0 -",
    "tvOS: 27.0.0 -",
    "visionOS: 27.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "RealityKit",
  "identifier" : "/documentation/RealityKit/LowLevelDeformation/Mesh",
  "metadataVersion" : "0.1.0",
  "role" : "Structure",
  "symbol" : {
    "kind" : "Structure",
    "modules" : [
      "RealityKit"
    ],
    "preciseIdentifier" : "s:22RealityCoreDeformation08LowLevelC0C4MeshV"
  },
  "title" : "LowLevelDeformation.Mesh"
}
-->

# LowLevelDeformation.Mesh

A handle to the input or output vertex data of a [`LowLevelDeformation`](/documentation/RealityKit/LowLevelDeformation).

```
struct Mesh
```

## Topics

### Setting vertex data

[`func setVertices(any MTLBuffer, offset: Int, semantic: LowLevelDeformation.VertexSemantic) throws`](/documentation/RealityKit/LowLevelDeformation/Mesh/setVertices(_:offset:semantic:))

Binds a Metal buffer to the vertex attribute with the specified semantic.



---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)