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# LowLevelDeformation.Pipeline

A compiled compute pipeline for a specific combination of mesh layouts and deformer stages.

```
final class Pipeline
```

## Overview

Create a pipeline once and reuse it across frames.

## Topics

### Creating a pipeline

[`struct Descriptor`](/documentation/RealityKit/LowLevelDeformation/Pipeline/Descriptor)

An object that describes the vertex layouts and deformer stages for a pipeline.



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