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# instanceTransforms

The transform buffer for GPU instancing, or `nil` for single-instance rendering.

```
final var instanceTransforms: LowLevelInstanceTransformResource? { get }
```

## Discussion

When non-`nil`, the renderer issues a single instanced draw call with
`instanceTransforms.instanceCount` instances. Each entry is a model-to-local
transform; the renderer multiplies it by `transform` to produce the final
world transform: `transform * instanceTransforms[i]`.

---

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