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# replaceVertices(at:commandBuffer:)

Returns a Metal buffer you populate on the GPU with the new contents of the vertex buffer.

```
final func replaceVertices(at index: Int, commandBuffer: (any MTLCommandBuffer)?) -> any MTLBuffer
```

## Parameters

`index`

The vertex buffer index to replace.

`commandBuffer`

The command buffer that writes to this buffer, or `nil` to skip synchronization.

## Return Value

A `MTLBuffer` ready for GPU write operations.

## Discussion

Upon return the buffer’s contents are undefined; the caller is responsible for
populating it with valid data. The renderer waits for the provided command buffer
to complete before using the buffer for rendering.

---

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