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# makeRenderPipelineState(descriptor:)

Synchronous variant of [`makeRenderPipelineState(descriptor:)`](/documentation/RealityKit/LowLevelRenderContextStandalone/makeRenderPipelineState(descriptor:)). Blocks the current thread until compilation completes.

```
final func makeRenderPipelineState(descriptor: LowLevelRenderPipelineState.Descriptor) throws -> sending LowLevelRenderPipelineState
```

---

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