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# makeSimpleSurfaceShader(descriptor:)

Asynchronously creates a simple surface shader using a built-in tint color or
texture implementation, as described by the given descriptor.

```
nonisolated(nonsending) final func makeSimpleSurfaceShader(descriptor: LowLevelMaterialResource.SimpleSurfaceDescriptor) async throws -> sending LowLevelMaterialResource.SurfaceShader
```

## Parameters

`descriptor`

The combination of tint color, texture, output channel, and opacity flags.

## Return Value

A compiled [`LowLevelMaterialResource.SurfaceShader`](/documentation/RealityKit/LowLevelMaterialResource/SurfaceShader).

## Discussion> Throws: An error if shader compilation fails.

---

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