<!--
{
  "availability" : [
    "iOS: 27.0.0 -",
    "iPadOS: 27.0.0 -",
    "tvOS: 27.0.0 -",
    "visionOS: 27.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "RealityKit",
  "identifier" : "/documentation/RealityKit/LowLevelRenderContextStandalone/makeSurfaceShader(descriptor:)",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Method",
  "symbol" : {
    "kind" : "Instance Method",
    "modules" : [
      "RealityKit"
    ],
    "preciseIdentifier" : "s:19RealityCoreRenderer31LowLevelRenderContextStandaloneC17makeSurfaceShader10descriptorAA0dE16MaterialResourceC0jK0CAI10DescriptorV_tKF::OverloadGroup"
  },
  "title" : "makeSurfaceShader(descriptor:)"
}
-->

# makeSurfaceShader(descriptor:)

Synchronous variant of [`makeSurfaceShader(descriptor:)`](/documentation/RealityKit/LowLevelRenderContextStandalone/makeSurfaceShader(descriptor:)). Blocks the current thread until compilation completes.

```
final func makeSurfaceShader(descriptor: LowLevelMaterialResource.SurfaceShader.Descriptor) throws -> sending LowLevelMaterialResource.SurfaceShader
```

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)