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# init(from:)

Creates a frustum by computing the culling planes for the given camera.

```
init(from camera: LowLevelRenderer.Camera)
```

## Parameters

`camera`

The camera whose view volume defines the frustum.

## Discussion

Produces up to six outward-facing planes corresponding to the camera’s view
volume. For perspective cameras with an infinite far plane, the far plane is
omitted, yielding five planes.

---

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