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# cullMeshInstances(_:indices:configuration:)

Culls mesh instances against a frustum and returns the surviving indices.

```
static func cullMeshInstances(_ meshInstances: LowLevelMeshInstanceArray, indices: Span<Int>, configuration: LowLevelRenderer.CullConfiguration) -> [Int]
```

## Parameters

`meshInstances`

The mesh instance array to test.

`indices`

The candidate indices to test.

`configuration`

The cull configuration supplying the frustum planes.

## Return Value

The indices of instances that are not culled, in input order.

## Discussion

A convenience overload that allocates and returns the surviving indices as an array.

---

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