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# init(configuration:renderContext:)

Creates a renderer, asynchronously compiling all required GPU resources.

```
nonisolated(nonsending) convenience init(configuration: LowLevelRenderer.Configuration, renderContext: any LowLevelRenderContext) async throws
```

## Parameters

`configuration`

The immutable configuration for this renderer, including output formats and MSAA settings.

`renderContext`

The render context that provides the Metal device and factory methods.

## Discussion> Throws: An error if GPU resource compilation fails.

---

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