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# LowLevelRenderer.SortConfiguration

The configuration for a mesh instance sort pass.

```
struct SortConfiguration
```

## Topics

### Creating a sort configuration

[`init(cameraPosition: SIMD3<Float>)`](/documentation/RealityKit/LowLevelRenderer/SortConfiguration/init(cameraPosition:))

Creates a sort configuration with the given camera position.

[`var cameraPosition: SIMD3<Float>`](/documentation/RealityKit/LowLevelRenderer/SortConfiguration/cameraPosition)

The camera position used to compute per-instance back-to-front sort distances
for transparent draw calls.



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