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# LowLevelRenderPipelineState

A compiled Metal render pipeline state for a specific mesh descriptor, material, and
render target configuration.

```
final class LowLevelRenderPipelineState
```

## Overview

The mesh descriptor, material, render target descriptors, and blending are specified via the
descriptor and cannot be changed after the pipeline state is created.

Create a `LowLevelRenderPipelineState` using
[`makeRenderPipelineState(descriptor:)`](/documentation/RealityKit/LowLevelRenderContext/makeRenderPipelineState(descriptor:)).

## Topics

### Creating a pipeline state

[`struct Descriptor`](/documentation/RealityKit/LowLevelRenderPipelineState/Descriptor)

The inputs required to compile a render pipeline state.

## Relationships

### Conforms To

[`Sendable`](/documentation/Swift/Sendable)

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

---

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