<!--
{
  "availability" : [
    "iOS: 27.0.0 -",
    "iPadOS: 27.0.0 -",
    "tvOS: 27.0.0 -",
    "visionOS: 27.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "RealityKit",
  "identifier" : "/documentation/RealityKit/LowLevelRenderTarget",
  "metadataVersion" : "0.1.0",
  "role" : "Class",
  "symbol" : {
    "kind" : "Class",
    "modules" : [
      "RealityKit"
    ],
    "preciseIdentifier" : "s:19RealityCoreRenderer20LowLevelRenderTargetC"
  },
  "title" : "LowLevelRenderTarget"
}
-->

# LowLevelRenderTarget

An object that describes the pixel format configuration for a render pass’s color and
depth attachments.

```
final class LowLevelRenderTarget
```

## Overview

`LowLevelRenderTarget.Descriptor` is analogous to `MTLRenderPassDescriptor`’s
attachment descriptors — it specifies the `MTLPixelFormat` for color and depth
targets, and the MSAA sample count. Build a [`LowLevelRenderTarget.DescriptorSet`](/documentation/RealityKit/LowLevelRenderTarget/DescriptorSet)
from one or more descriptors and provide it when creating a `LowLevelRenderPipelineState`
and a `LowLevelMeshInstanceArray`.

## Topics

### Describing the render target

[`struct Descriptor`](/documentation/RealityKit/LowLevelRenderTarget/Descriptor)

A color and depth pixel format combination for a render pass.

[`struct DescriptorSet`](/documentation/RealityKit/LowLevelRenderTarget/DescriptorSet)

An unordered set of render target descriptors that defines the output format
combination a pipeline state or mesh instance array is compatible with.



---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)