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# LowLevelRenderTarget.Descriptor

A color and depth pixel format combination for a render pass.

```
struct Descriptor
```

## Overview

Use [`renderTargetDescriptor`](/documentation/RealityKit/LowLevelRenderer/Configuration/renderTargetDescriptor) to obtain a descriptor
from each renderer configuration you plan to use. Collect one or more descriptors
into a [`LowLevelRenderTarget.DescriptorSet`](/documentation/RealityKit/LowLevelRenderTarget/DescriptorSet), then pass the set to
[`makeRenderPipelineState(descriptor:)`](/documentation/RealityKit/LowLevelRenderContext/makeRenderPipelineState(descriptor:)) and
[`makeMeshInstanceArray(renderTargets:count:)`](/documentation/RealityKit/LowLevelRenderContext/makeMeshInstanceArray(renderTargets:count:)).

## Relationships

### Conforms To

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

[`Equatable`](/documentation/Swift/Equatable)

[`Sendable`](/documentation/Swift/Sendable)

---

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