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# audioConfiguration

The audio configuration to apply to the object over the course
of the interaction.

```
var audioConfiguration: ManipulationComponent.AudioConfiguration
```

## Discussion

By default, the system applies standard
audio for key moments of the interaction, such as when the interaction
begins, a handoff occurs, or the object is released.
To apply custom sounds, set the configuration to [`none`](/documentation/RealityKit/ManipulationComponent/AudioConfiguration-swift.struct/none)
and apply audio as needed using the various `ManipulationEvents` you can subscribe to in the scene.

---

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