Resets the position and velocities of the simulated physics body.
- iOS 13.0–13.0Deprecated
- macOS 10.15–10.15Deprecated
- Mac Catalyst 13.0–13.0Deprecated
- Xcode 11.0–11.0Deprecated
The new transform to inject into the dynamic physics simulation of the entity.
Apply the reset to child entities.
Call this method to change the transform applied to a body by physics simulation. This only matters for dynamic rigid bodies, with a
Physics. This is the only kind of body that’s affected by physics simulations. For all others, modify the entity’s
transform property directly.
Conversely, directly modifying the transform of a dynamic body has no effect because the physics simulation overwrites it on every frame.