Resets the position, orientation, and velocities of the simulated physics body.
- iOS 13.0+
- macOS 10.15+
- Mac Catalyst 13.0+
- Xcode 11.0+
Apply the reset to all descendant entities.
Call this method only for dynamic rigid bodies, with a
Physics. This is the only kind of body that’s affected by physics simulations. For all others, modify the entity’s transform property directly.
Conversely, directly modifying the transform of a dynamic body has no effect because the physics simulation overwrites it on every frame.