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# startSync()

Begins multipeer synchronization.

```
func startSync()
```

## Discussion

Call this method to restart multipeer syncing with connected peers after
calling [`stopSync()`](/documentation/RealityKit/MultipeerConnectivityService/stopSync()). You don’t need to
call this method to begin syncing. RealityKit calls this method
automatically when you assign a [`MultipeerConnectivityService`](/documentation/RealityKit/MultipeerConnectivityService) to a
[`Scene`](/documentation/RealityKit/Scene).

---

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