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# beginNewScanPassAfterFlip()

Starts the capturing of a new side of the object, to be called after the object is scanned one side and flipped.

```
@MainActor func beginNewScanPassAfterFlip()
```

## Discussion

After capturing one side of an object, the session can be paused and the user can be prompted to flip
the object to a new side (e.g. the bottom showing) and then [`beginNewScanPassAfterFlip()`](/documentation/RealityKit/ObjectCaptureSession/beginNewScanPassAfterFlip())
called.   This will transition the session back to the `.ready` state waiting for a new bounding box
selection phase to ensure the correct object is captured.   Since the object has been flipped, the miniview capture display in the
`ObjectCaptureView`will begin empty after this call.

All captured  images are written to the same output directories and the reconstruction process
in [`PhotogrammetrySession`](/documentation/RealityKit/PhotogrammetrySession) will stitch these multiple captures together automatically.

Note: [`beginNewScanPassAfterFlip()`](/documentation/RealityKit/ObjectCaptureSession/beginNewScanPassAfterFlip()) should be called
*after* the object flipped for best results.

See also [`beginNewScanPass()`](/documentation/RealityKit/ObjectCaptureSession/beginNewScanPass()) for the case where the object was not flipped but another
capture circle at a different height will be performed on the same side instead.

Calling this function is only valid in object-centric scanning.

---

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