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# userCompletedScanPass

This property starts out `false` at the start of a capture and will switch to `true` when the user has moved
the device in a full circular scan pass around the bounding box of the target object and captured enough data
to fill completely the capture dial.

```
@MainActor var userCompletedScanPass: Bool { get }
```

## Discussion

It is reset to `false` in a given capture session whenever either:

1. [`beginNewScanPassAfterFlip()`](/documentation/RealityKit/ObjectCaptureSession/beginNewScanPassAfterFlip()) is called to start a new scan pass for a flipped object.
   or
2. [`beginNewScanPass()`](/documentation/RealityKit/ObjectCaptureSession/beginNewScanPass()) is called to start a new scan pass on an unflipped object.

---

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