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# boundingBox

The bounding box of the scene or object being captured, represented as the transform of a
unit cube centered at the origin into an oriented box in the session’s world
coordinate system.  The transform can be factored as an SRT into the scale (axis length),
orientation (rotation), and center (translation) using `Transform(matrix:)`.

```
var boundingBox: simd_float4x4? { get }
```

---

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