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# init(scale:texture:)

Creates an anisotropy angle object using a single value or a
texture.

```
init(scale: Float = 1.0, texture: PhysicallyBasedMaterial.Texture? = nil)
```

## Parameters

`scale`

The anisotropy angle value for the entire material.

`texture`

The anisotropy angle values as a UV-mapped image.

## Discussion

This initializer allows you to create an instance using either a
single value for the entire material, or a UV-mapped image.

If you specify `texture`, RealityKit calculates the anisotropy angle
for the entity by UV-mapping `texture` onto the entity and
multiplying the value of each mapped pixel by `scale`. If you don’t
specify `texture`, then RealityKit uses `scale` as the entire
entity’s anisotropy angle. If you provide a color image for
`texture` rather than a grayscale image, RealityKit only uses the
intensity of the image’s red channel.

---

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