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# init(scale:texture:)

Creates a roughness object from a color or texture.

```
init(scale: Float = 1.0, texture: PhysicallyBasedMaterial.Texture? = nil)
```

## Parameters

`scale`

The roughness value.

`texture`

An optional image texture.

## Discussion

The `roughness` property represents how much the surface of the
entity scatters light it reflects. A material with a high roughness
has a matte appearance, while one with a low roughness has a shiny
appearance.

![An illustration showing three spheres with different amounts of](images/com.apple.RealityKit/PhysicallyBasedMaterial-Roughness-swift-struct-init(scale:texture:)-1@2x.png)

Use this initializer to create a new object from a single roughness
value, from an image texture, or from both.

If you specify `texture`, RealityKit calculates the `roughness` for
the entity by UV-mapping `texture` onto the entity and multiplying
the value of each mapped pixel by `scale`. If you don’t specify
`texture`, then RealityKit uses `scale` as the entire entity’s
roughness. If you provide a color image for `texture` rather than a
grayscale image, RealityKit only uses the intensity of the image’s
red channel.

---

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