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# init(tint:texture:)

Creates a sheen color in macOS.

```
init(tint: NSColor = .white, texture: MaterialParameters.Texture? = nil)
```

## Parameters

`tint`

The tint color.

`texture`

The optional image texture.

## Discussion

This initializer creates an object from a color, an image texture, or
from both. If you don’t provide a `tint` color, `tint` defaults to
white.

If you specify `texture`, RealityKit calculates the final sheen color
for the entity by UV-mapping `texture` onto the entity and then
multiplying the color at any given pixel by `tint`. If `tint` is white,
RealityKit uses the texture untinted.

If you don’t specify `texture`, then RealityKit uses `tint` as the
entity’s sheen color.

---

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