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# init(scale:texture:)

Creates an object from a single value or a texture.

```
init(scale: Float = 1.0, texture: PhysicallyBasedMaterial.Texture? = nil)
```

## Parameters

`scale`

A value from 0.0 to 1.0 to use as the specular value for
the material.

`texture`

An optional UV-mapped image texture.

## Discussion

RealityKit automatically draws *specular highlights* for physically
based materials using the values of various properties, primarily
[`roughness`](/documentation/RealityKit/PhysicallyBasedMaterial/roughness-swift.property) and
[`metallic`](/documentation/RealityKit/PhysicallyBasedMaterial/metallic-swift.property). Specular
highlights are bright spots of reflected light that appear on shiny
objects.

![An illustration showing a sphere and a cube with rounded corners.](images/com.apple.RealityKit/PhysicallyBasedMaterial-Specular-swift-struct-init(scale:texture:)-1@2x.png)

While many real-world objects can be accurately and realistically
simulated with just the core PBR properties, you can create
additional realistic effects by augmenting the specular highlights.

This initializer creates a
[`PhysicallyBasedMaterial.Specular`](/documentation/RealityKit/PhysicallyBasedMaterial/Specular-swift.struct) object from a
single value, an image texture, or both.

If you specify `texture`, RealityKit calculates the `specular` for
the entity by UV-mapping `texture` onto the entity and multiplying
the value of each mapped pixel by `scale`. If you don’t specify
`texture`, RealityKit uses `scale` as the entire entity’s specular.
If you provide a color image for `texture` rather than a grayscale
image, RealityKit only uses the intensity of the image’s red
channel.

---

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