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# PortalComponent.BoundaryMode.none

The portal renders without clipping or crossing.

```
case none
```

## Discussion

Portal world content is bounded only by the [`PortalMaterial`](/documentation/RealityKit/PortalMaterial) mesh. Entities with
[`PortalCrossingComponent`](/documentation/RealityKit/PortalCrossingComponent) don’t cross the portal.

---

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