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# hitTest(point:in:query:mask:)

Searches the scene for entities at the specified point in the view.

```
func hitTest(point: CGPoint, in space: some CoordinateSpaceProtocol, query: CollisionCastQueryType, mask: CollisionGroup) -> [CollisionCastHit]
```

## Parameters

`point`

A point in the provided coordinate space.

`space`

The 2D coordinate space in which to interpret the `point`.

`query`

The query type.

`mask`

The collision mask that you can use to prevent hits with certain objects.
The default value is [`all`](/documentation/RealityKit/CollisionGroup/all), which means the ray can hit all objects.
See [`CollisionFilter`](/documentation/RealityKit/CollisionFilter) for details.

## Return Value

An array of hit-test results.

## Discussion> Important: RealityKit performs hit tests (ray-casts) against collision shapes.
> Entities without a proper ``doc://com.apple.RealityKit/documentation/RealityKit/CollisionComponent`` are ignored by hit tests.

---

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