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# project(point:to:)

Projects a point from the 3D world coordinate system of the scene to the
2D pixel coordinate system of the reality view.

```
func project(point: SIMD3<Float>, to space: some CoordinateSpaceProtocol) -> CGPoint?
```

## Parameters

`point`

The point in 3D world coordinates.

`space`

The 2D coordinate space in which this function returns the point.

## Return Value

A point in the provided coordinate space.

---

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