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# init(from:)

Creates a reverb mesh resource from a mesh resource.

```
@MainActor convenience init(from mesh: MeshResource) throws
```

## Parameters

`mesh`

The mesh resource to convert into a reverb mesh.

## Discussion

Use this initializer to convert visual or physics geometry you already have into acoustic geometry,
without duplicating the data:

```swift
let reverbMesh = try ReverbMeshResource(from: myVisualMesh)
```

---

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