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  "title" : "SampledAnimation.SkeletalAnimationOperation"
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# SampledAnimation.SkeletalAnimationOperation

Operations that can be performed on skeletal animations.

```
struct SkeletalAnimationOperation
```

## Topics

### Converting to additive animation

[`static func convertToAdditive(baseAnimation: AnimationResource) -> SampledAnimation<Value>.SkeletalAnimationOperation`](/documentation/RealityKit/SampledAnimation/SkeletalAnimationOperation/convertToAdditive(baseAnimation:))

Converts animation to additive format by subtracting a base animation.

[`static func convertToAdditiveUsingRestPose() -> SampledAnimation<Value>.SkeletalAnimationOperation`](/documentation/RealityKit/SampledAnimation/SkeletalAnimationOperation/convertToAdditiveUsingRestPose())

Converts animation to additive format by subtracting the skeleton’s rest pose.

[`static func convertToAdditiveUsingFirstSample() -> SampledAnimation<Value>.SkeletalAnimationOperation`](/documentation/RealityKit/SampledAnimation/SkeletalAnimationOperation/convertToAdditiveUsingFirstSample())

Converts animation to additive format by subtracting the first frame.

### Extracting root motion

[`static func extractRootMotion(jointName: String, options: SampledAnimation<Value>.SkeletalAnimationOperation.RootMotionOptions, lockPosition: Transform?) -> SampledAnimation<Value>.SkeletalAnimationOperation`](/documentation/RealityKit/SampledAnimation/SkeletalAnimationOperation/extractRootMotion(jointName:options:lockPosition:))

Extracts root motion from the specified joint.

[`struct RootMotionOptions`](/documentation/RealityKit/SampledAnimation/SkeletalAnimationOperation/RootMotionOptions)

Options for controlling root motion extraction.

### Removing animation content

[`static func removeAnimation(for: String) -> SampledAnimation<Value>.SkeletalAnimationOperation`](/documentation/RealityKit/SampledAnimation/SkeletalAnimationOperation/removeAnimation(for:))

Removes animation for the specified joint.



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