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# convertToAdditiveUsingRestPose()

Converts animation to additive format by subtracting the skeleton’s rest pose.

```
static func convertToAdditiveUsingRestPose() -> SampledAnimation<Value>.SkeletalAnimationOperation
```

## Return Value

A [`SampledAnimation.SkeletalAnimationOperation`](/documentation/RealityKit/SampledAnimation/SkeletalAnimationOperation) that, when processed, produces a
`SampledAnimation<JointTransforms>` in additive format.

## Discussion

Creates a delta animation that represents the difference between this animation and
the skeleton’s rest pose. Requires a skeleton to be provided to
[`processAndCreateAnimation(for:operations:name:)`](/documentation/RealityKit/SampledAnimation/processAndCreateAnimation(for:operations:name:)).

---

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