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# SkeletalPose

A container that holds the position and orientation of each joint in a single animation skeleton.

```
struct SkeletalPose
```

## Overview

Each index in [`jointNames`](/documentation/RealityKit/SkeletalPose/jointNames) directly corresponds to the same index in [`jointTransforms`](/documentation/RealityKit/SkeletalPose/jointTransforms),
linking each joint name to its respective transform.

## Topics

### Initializers

[`init(id: SkeletalPose.ID, from: MeshResource.Skeleton)`](/documentation/RealityKit/SkeletalPose/init(id:from:))

Creates a skeletal pose from the rest pose of the model skeleton.

[`init(id: SkeletalPose.ID, joints: [(String, JointTransforms.Element)])`](/documentation/RealityKit/SkeletalPose/init(id:joints:))

Creates a pose for the joint name and transformation pairs.

### Instance Properties

[`var id: SkeletalPose.ID`](/documentation/RealityKit/SkeletalPose/id)

The unique identifier of the pose.

[`var jointNames: [String]`](/documentation/RealityKit/SkeletalPose/jointNames)

The names of the joints in the pose in specific order.

[`var jointTransforms: JointTransforms`](/documentation/RealityKit/SkeletalPose/jointTransforms)

The transformations of the joints in the pose.

### Subscripts

[`subscript(String) -> Transform?`](/documentation/RealityKit/SkeletalPose/subscript(_:))

Accesses a pose transformation using the index of the joint name.

## Relationships

### Conforms To

[`Identifiable`](/documentation/Swift/Identifiable)

---

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