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# SkinningDeformer

A deformation that binds a 3D mesh to an underlying skeleton.

```
struct SkinningDeformer
```

## Topics

### Creating a deformer

[`init(skinsTangentFrame: Bool)`](/documentation/RealityKit/SkinningDeformer/init(skinsTangentFrame:))

### Configuring tangent skinning

[`var skinsTangentFrame: Bool`](/documentation/RealityKit/SkinningDeformer/skinsTangentFrame)

Specifies whether to skin normals, tangents, and bitangents.

## Relationships

### Conforms To

[`Equatable`](/documentation/Swift/Equatable)

[`Encodable`](/documentation/Swift/Encodable)

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

[`Sendable`](/documentation/Swift/Sendable)

[`MeshDeformer`](/documentation/RealityKit/MeshDeformer)

[`Decodable`](/documentation/Swift/Decodable)

---

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