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# normal(_:pixelFormat:)

Indicates that a texture is a normal map.

```
static func normal(_ encoding: TextureResource.Format.NormalEncoding, pixelFormat: MTLPixelFormat) -> TextureResource.Format
```

## Discussion

The created texture uses the [`TextureResource.Semantic.normal`](/documentation/RealityKit/TextureResource/Semantic-swift.enum/normal) semantic.

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