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func replaceAll<S>(_ children: S, preservingWorldTransforms: Bool = false) where S : Sequence, S.Element : Entity
func append(Entity, preservingWorldTransform: Bool)
func append<S>(contentsOf: S, preservingWorldTransforms: Bool)
func append(contentsOf: [Entity], preservingWorldTransforms: Bool)
func replaceAll([Entity], preservingWorldTransforms: Bool)
func removeAll(keepCapacity: Bool, preservingWorldTransforms: Bool)
func remove(Entity, preservingWorldTransform: Bool)
func remove(at: Int, preservingWorldTransform: Bool)