Basic shapes—such as spheres, boxes, and planes—and features for generating 3D objects from 2D text and Bézier curves.
A plane that can optionally display a reflection of the scene above it.
A six-sided polyhedron geometry whose faces are all rectangles, optionally with rounded edges and corners.
A right circular cylinder geometry whose ends are capped with hemispheres.
A right circular cone or frustum geometry.
A right circular cylinder geometry.
A rectangular, one-sided plane geometry of specified width and height.
A right rectangular pyramid geometry.
A sphere (or ball or globe) geometry.
A torus, or ring-shaped geometry.
A tube or pipe geometry—a right circular cylinder with a circular hole along its central axis.
A three-dimensional shape (also called a model or mesh) that can be displayed in a scene, with attached materials that define its appearance.
A container for vertex data forming part of the definition for a three-dimensional object, or geometry.
A container for index data describing how vertices connect to define a three-dimensional object, or geometry.