Built-in Geometry Types

Basic shapes—such as spheres, boxes, and planes—and features for generating 3D objects from 2D text and Bézier curves.

Topics

Parametric Geometry

SCNText

A geometry based on a string of text, optionally extruded to create a three-dimensional object.

SCNShape

A geometry based on a two-dimensional path, optionally extruded to create a three-dimensional object.

Basic Shapes

SCNFloor

A plane that can optionally display a reflection of the scene above it.

SCNBox

A six-sided polyhedron geometry whose faces are all rectangles, optionally with rounded edges and corners.

SCNCapsule

A right circular cylinder geometry whose ends are capped with hemispheres.

SCNCone

A right circular cone or frustum geometry.

SCNCylinder

A right circular cylinder geometry.

SCNPlane

A rectangular, one-sided plane geometry of specified width and height.

SCNPyramid

A right rectangular pyramid geometry.

SCNSphere

A sphere (or ball or globe) geometry.

SCNTorus

A torus, or ring-shaped geometry.

SCNTube

A tube or pipe geometry—a right circular cylinder with a circular hole along its central axis.

See Also

Geometry

SCNGeometry

A three-dimensional shape (also called a model or mesh) that can be displayed in a scene, with attached materials that define its appearance.

SCNGeometrySource

A container for vertex data forming part of the definition for a three-dimensional object, or geometry.

SCNGeometryElement

A container for index data describing how vertices connect to define a three-dimensional object, or geometry.