Type Method

move(by:duration:)

Creates an action that moves a node relative to its current position.

Declaration

class func move(by delta: SCNVector3, duration: TimeInterval) -> SCNAction

Parameters

delta

A vector that describes the change to be applied to the node’s position.

duration

The duration, in seconds, of the animation.

Return Value

A new action object.

Discussion

When the action executes, the node’s position property animates from its current position to its new position.

This action is reversible; the reverse is created as if the following code had been executed:

SCNVector3 reverseDelta = SCNVector3Make(-delta.x, -delta.y, -delta.z);
[SCNAction moveBy: reverseDelta duration: duration];

See Also

Creating Actions That Move a Node

class func moveBy(x: CGFloat, y: CGFloat, z: CGFloat, duration: TimeInterval) -> SCNAction

Creates an action that moves a node relative to its current position.

class func move(to: SCNVector3, duration: TimeInterval) -> SCNAction

Creates an action that moves a node to a new position.