Type Method

moveBy(x:y:z:duration:)

Creates an action that moves a node relative to its current position.

Declaration

class func moveBy(x deltaX: CGFloat, y deltaY: CGFloat, z deltaZ: CGFloat, duration: TimeInterval) -> SCNAction

Parameters

deltaX

The distance to move the node in the X direction of its parent node’s local coordinate space.

deltaY

The distance to move the node in the Y direction of its parent node’s local coordinate space.

deltaZ

The distance to move the node in the Z direction of its parent node’s local coordinate space.

duration

The duration, in seconds, of the animation.

Return Value

A new action object.

Discussion

When the action executes, the node’s position property animates from its current position to its new position.

This action is reversible; the reverse is created as if the following code had been executed:

[SCNAction moveByX: -deltaX y: -deltaY z: -deltaZ duration: duration];

See Also

Creating Actions That Move a Node

class func move(by: SCNVector3, duration: TimeInterval) -> SCNAction

Creates an action that moves a node relative to its current position.

class func move(to: SCNVector3, duration: TimeInterval) -> SCNAction

Creates an action that moves a node to a new position.