Type Method

rotateTo(x:y:z:duration:)

Creates an action that rotates the node to absolute angles in each of the three principal axes.

Declaration

class func rotateTo(x xAngle: CGFloat, y yAngle: CGFloat, z zAngle: CGFloat, duration: TimeInterval) -> SCNAction

Parameters

xAngle

The amount to rotate the node counterclockwise around the x-axis of its local coordinate space, in radians.

yAngle

The amount to rotate the node counterclockwise around the y-axis of its local coordinate space, in radians.

zAngle

The amount to rotate the node counterclockwise around the z-axis of its local coordinate space, in radians.

duration

The duration, in seconds, of the animation.

Return Value

A new action object.

Discussion

When the action executes, the node’s rotation property animates to the new angle. Calling this method is equivalent to calling rotateTo(x:y:z:duration:usesShortestUnitArc:) and passing false for the shortestUnitArc parameter.

This action is not reversible; the reverse of this action has the same duration but does not change anything.

See Also

Creating Actions That Rotate a Node

class func rotateBy(x: CGFloat, y: CGFloat, z: CGFloat, duration: TimeInterval) -> SCNAction

Creates an action that rotates the node in each of the three principal axes by angles relative to its current orientation.

class func rotateTo(x: CGFloat, y: CGFloat, z: CGFloat, duration: TimeInterval, usesShortestUnitArc: Bool) -> SCNAction

Creates an action that rotates the node to absolute angles in each of the three principal axes.

class func rotate(by: CGFloat, around: SCNVector3, duration: TimeInterval) -> SCNAction

Creates an action that rotates the node by an angle around a specified axis.

class func rotate(toAxisAngle: SCNVector4, duration: TimeInterval) -> SCNAction

Creates an action that rotates the node to an absolute angle around a specified axis.