Instance Method

removeAllActions

Ends and removes all actions from the node.

Required.

Declaration

- (void)removeAllActions;

Discussion

When SceneKit removes an action from a node, it skips any remaining animation the action would perform. However, any changes the action has already made to the node’s state remain in effect.

See Also

Canceling a Node’s Running Actions

- removeActionForKey:

Removes an action associated with a specific key.

Required.