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# boundingBox

The minimum and maximum corner points of the object’s bounding box.

```
var boundingBox: (min: SCNVector3, max: SCNVector3) { get set }
```

## Discussion

Scene Kit defines a bounding box in the local coordinate space using two points identifying its corners, which implicitly determine six axis-aligned planes marking its limits. For example, if a geometry’s bounding box has the minimum corner `{-1, 0, 2}` and the maximum corner `{3, 4, 5}`, all points in the geometry’s vertex data have an x-coordinate value between `-1.0` and `3.0`, inclusive.

The coordinates provided when reading this property are valid only if the object has a volume to be measured. For a geometry containing no vertex data or a node containing no geometry, the values `min` and `max` are both zero.

By default, Scene Kit automatically computes the bounding volumes of nodes and geometries and uses this information to assist in rendering. Setting a new value for this property overrides the default bounding box.

---

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